Saturday 28 May 2016

No Man's Sky Delayed : Good or Bad?


As you've all probably heard by now, the highly anticipated game by developer Hello Games has been delayed and will now be released in August of 2016. The game was previously announced to be released on the 21st of June 2016. However, the founder of Hello Games, Sean Murray has stated on his post on PlayStation.Blog that he feels the game could benefit from a bit more care before being released.

"..as we approached our final deadlines, we realized that some key moments needed extra polish to bring them up to our standards. I have had to make the tough choice to delay the game for a few weeks to allow us to deliver something special." - Sean Murray

         A delay is never a pleasant thing but, all things considered, is it actually a bad thing? Games are often being released in an unfinished state nowadays. Developers try to develop games in the least amount of time possible so they're able to sell their games and then start on the next game as soon as possible. We've seen this with multiple other franchises which receive new installments on a yearly basis. Many of the games developed in this manner turn out to be horrendously broken at launch. Some taking months to fix with multiple patches and updates having to be downloaded by the players. This should not be the case. Game developers should make sure that their games are working correctly at launch. It doesn't take a genius to figure that out, does it?

          The game in question, No Man's Sky, is a game of truly unparalleled proportions. With a universe made up of 18,446,744,073,709,551,616 explorable planets, this game's scale dwarfs any other open-world game we've ever experienced before. Taking on such a massive task would be daunting for even the largest developers. Hello Games is a relatively small studio which has never attempted to create anything of this magnitude before.

"The universe of No Man’s Sky is incredibly vast. More than you can imagine. This is a type of game that hasn’t been attempted before, by a smaller team than anyone would expect, under an intense amount of expectation." - Sean Murray

         In my opinion, the decision to delay the game and give it some extra care and attention before being released is a good one. They are attempting to create a game the likes of which none of us have experienced before. If Hello Games is able to release the game without any significant bugs, it would be a massive achievement for their studio. To produce one truly great game is more notable than to produce many mediocre ones.

Danial Aziz
Instagram : @beyond_just_games

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