Friday, 27 May 2016

The DLC Plague

Downloadable content (DLC) is a means to enhance games after the initial release. DLC allows developers to release additional content which can be downloaded by players who own the original game. This means that there will constatly be new updates or add-on features for the player to enjoy during the game's lifespan.

          Now, however, some developers are deliberately taking out portions of a game before releasing it and then later charging extra for it on the day the game is released. "Day-one DLC". This practice serves no other purpose than to increase the profits received by the developer. There is absolutely no other reason for a developer to sell an unfinished game and then give players the option of purchasing the missing portions online. That's like charging full price for a car with no wheels or an engine. It's ridiculous!

          Sadly, this new "business trategy" is being practiced more and more nowadays. Entire story arcs, multiplayer maps and missions all readily available at launch but not included in the game due corporate greed.

          The only solution for this is for us, the players, to stop purchasing these games. We must demand that the game being sold at launch is a complete product. Otherwise, just don't buy it.

          I hope that developers who are curretly engaged in this practice realize that all we want is to play great games and if you provide that, you will definitely receive substantial revenue. Don't just think of gaming as an industry, think of it as a community. If you develop a genuinely good product, the gaming community will be more than happy to purchase it.

Danial Aziz
Instagram : @beyond_just_games
Facebook: @beyondjustgamesblog

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